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Demo Release Date

Tuesday, September 23, 2008

 

Has it been a month already? This entry is very overdue, and you all deserve an update on the progress of LKT. After attending a Game Developer Conference in Austin a couple weeks ago, our team came back having achieved a higher level of enlightenment in game development. We realized that the best way to develop games is to make them:
  • Easy
  • Fun
  • Quick to learn
  • Satisfying
Perhaps the most useful tip we picked up was designing a game that is easy to play. The upcoming demo will attempt to encapsulate all of these areas of importance. Here are the two modes that will be included in the demo:
  • Tutorial - Step-by-step on how to play through a battle
  • Instant Play - Choose a race (Goblins or Elves) and battle another player instantly
The tutorial should teach you in only a couple of minutes the ins and outs of battling players. It will outline the general objective of the game, and walk you through how to play it. The instant play will allow you to jump right into battling other players without the added complexities of managing your armies. This way, you will be able to quickly decide if you like the game or not (we are crossing our fingers that you will like it).

Perhaps the most important thought I wanted to share with you is the release date itself, which is set for October 9th, 2008.


 

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