It Speaks!
Sunday, August 24, 2008
Our first character, the Goblin Berserker came alive this last week with sound. We are hoping to get the Elf Archer (2nd character) sounds added this next week, and plug in the Goblin Grunt. Our goal is to have 4 completed characters in LKT by mid September.
In the meantime, we will continue debugging general errors and add more error detection where needed. If interested in testing out the actual battle mode, we will be posting on the forums soon the best times to login to encounter fellow LKT players.
Beta coming your way
Saturday, August 16, 2008
There are still a lot of kinks to work out, but at least you have something to work with now. Tonight we uploaded a starting version of LKT that you can start messing around with. Its a start, thats all we can say, and it allows us to continue debugging and testing with your help so we can make it a better, more refined game. There are no sound effects yet, and only 2 possible characters you can choose from for army creation. Please refer to the ingame manual for more info on how to play LKT. Over the next couple of weeks, we will focus our efforts on increasing online traffic towards our site, so you can find others in the lobby to chat with and play games with.
When you encounter bugs, please be patient with us. LKT is still far from being a finished product, but we are eager to let you see what the game is like. Please help to support this project by linking to our site, and telling your friends about it. Its free! So you can't go wrong.
If you have any questions, don't hesitate to post them on the forums. We want to hear your thoughts, impressions, and ideas. We will also be focusing on developing the error detection system of LKT, so you can rest assured that any errors you encounter will be sent to our server for further analysis and correction. We look forward to seeing you online!
Forums Online
Saturday, August 9, 2008
After several days of intense work, we are pleased to announce the availability of the forums. This is one of the best ways to get involved in the LKT community. Here you can discuss features, characters, gear, skills, and post any feedback and suggestions you have that will assist in the continuing development of LKT.
You can view LKT as an ongoing project, that will continuously evolve over time. That is one of our main goals, is to provide you with a game that is not always the same, while retaining its core gameplay and structure. Please be a part of influencing the creation of new content that you ultimately will get to wield in future battles.
Coming up soon: a playable beta version of LKT is preparing to emerge! More to come soon.
6 Characters Please
Tuesday, August 5, 2008
Character creation is quite an intense operation. There is concept art, texturing, modelling, rigging, animating, and exporting to consider for each one you create. As we work on developing these first 6 characters for LKT, there will be many ways that the process can be oiled and smoothed out.
Fortunately for us, we have partnered with a great company called
Teravision Games that is devoted exclusively to the creation of 3d game assets. Working with them is great. They will give you top notch service with no questions asked. Well, actually, that isn't true, because they ask important questions along the way to making professional characters.
So even though we may need 6 characters done in only a few short months, looking to Teravision to get the job done seems very feasible. Before you know it you will be looking at the grungy goblins and eye dazzling elves ready to pulverize each other. And just wait till you see these guys in combat. All we can say here at Timeless Tactics is "Let the wars begin!"
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